12 Principles Of Animation
Technology, such as cinema 4d cloud rendering, has made animation more dynamic than ever before. Before using the available animation software, it's important to understand the fundamentals required for success that computers can't handle.
Steps in Making an Animated Series
Making an animated series is an extremely tedious task. A thirty-minute animated television show will require 30,000 unique frames. There are a lot of steps before the developers can even get to the animation, though. In order to create a show there are eight typical steps before it airs:
- complete script
- table read
- basic audio
- storyboard
- creating the animation
- adding color
- edits
- sound effect and music
Twelve Basic Principles of Animation
In order to create the best animated movies and shows possible, animators developed the twelve basic principles of animation that point out the things that animators must consider if they want to create successful animated pieces. The twelve basic principles of animation were first introduced in the book The Illusion of Life: Disney Animation. The Illusion of Life in 1986, and it is still used to teach animators to this day. The twelve basic principles of animation and their main uses are:
- squash and stretch- provides weight, volume, and facial expressions for a character.
- anticipation- sets up an action appropriately.
- staging- use of angles and space to create a tone.
- straight ahead action & pose to pose- the two main methods of animation
- follow through and overlapping action- making clothing and body parts move properly with the character
- slow in and slow out- adding images to create slower, more realistic action. Slow in and slow out can be eliminated to create a surprised tone.
- arc- creating realistic images by following a natural arc that exists with most motions.
- secondary action- actions that contribute to the tone and effectiveness of the primary action.
- timing- less drawings mean a quicker scene, and more drawing mean a slower scene. Most projects utilize a combination of both techniques.
- exaggeration- exaggeration can create more emotion in a scene, but it's important to keep the exaggeration to a tasteful level to prevent unintentionally making your scene ridiculous.
- solid drawing- you can't create an animated movie without solid drawings. Drawings need to be three dimensional to create movement in space and four dimensional to create movement in time.
- appeal- people need to like the animated characters and the story visually and emotionally. This is the most important component that cannot be taught in a classroom.
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